THE MINI MINT · THE DM’S WORKBENCH
Every adventure has its rewards.
Plan the encounter. Open the strongbox. Give your players treasure they can hold—and a world to invest it in.
Loading your workbench…
Your choices are saved when you export a loot plan.
Who’s at the table?
Add a row for each character level in your party.
What are they facing?
Use the creature’s CR for D&D or its level for Pathfinder.
“Carries treasure” controls individual loot. Turn it off when a creature has nothing to find.
Where is the loot?
Make it feel like your world
Art objects stay in your story and GP total. We don’t currently sell matching props. Turn this off to allocate their value to coin instead.
The mix is our suggestion. New campaigns use 50 matching coins per bar and 250 per ingot, with editable house values in the campaign planner. Smaller budgets naturally use fewer treasure types.
Bring this treasure to the table
Tell us what you already own. We’ll suggest packs for the remaining pieces and show any extras you can keep for another adventure.
Generate a loot plan to see matching products.
Use the reward in your campaign
Save a planned reward, then track discovery, claiming and sale. Only claimed coins and recorded sale proceeds become spendable funds.
How the rules and recommendations work
Our D&D rules authority is the revised 2024 core books and official errata. Older setting books supply compatible lore; Unearthed Arcana and third-party material do not override these rules. Legacy 2014 and Pathfinder modes must be selected explicitly.
Choose an edition above. D&D 2024 adds creature XP directly. D&D 2014 applies group and party-size multipliers. Pathfinder uses creature levels relative to the party and adjusts the selected budget for party size; awarded XP remains the four-character amount. Encounter estimates still depend on tactics, terrain and party resources.
Pathfinder Remaster treasure is allocated across permanent items, consumables and currency over a whole level. This tool accepts only the currency and valuables portion as a custom GP amount; it does not replace the GM Core item-level allocation. Pathfinder’s common denominations are copper, silver, gold and platinum pieces. Electrum, bars, ingots and the generated composition remain optional campaign representations.
Choose a leader’s CR for a D&D hoard, each creature’s CR for individual D&D loot, or a DM-selected party level for a D&D quest. Hoards are major caches; they are not an automatic reward for every fight.
The GP budget comes first. Our original mix distributes it across coins, bars, ingots, suggested gem identities and optional art. Magic reward slots are separate; choose the actual items using your campaign and the linked guidance. Matching products never increase the in-game reward.
Adventure Rewards (2024) · Official treasure errata · Awarding magic items · Gem and currency reference
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. Encounter tables and magic-item classifications have been adapted into calculations.
D&D 2014 encounter reference · Pathfinder encounter design · Pathfinder treasure by level · Pathfinder currency
A WORLD THAT MOVES WITH YOUR STORY
The campaign exchange
Fictional GP · Mini Mint homebrew rules
Your DM runs the exchange: create businesses, track the party’s investments, and let adventures change their fortunes.
Create a campaign
Businesses on the exchange
Investments & treasury
DM treasury adjustment
Add a player or faction account
Let the story move the market
Events start after the chosen waiting turns, then expire after their active duration. Multiple effects add together.
Create or edit a business
These are fictional campaign settings. Dividends pay a percentage of share value to holders each turn.
Campaign journal
Trades, loot credits, DM decisions and market turns. The most recent 500 entries are retained; export a copy to keep a longer archive.
Market rules & campaign storage
This is an original fantasy simulation. Each market turn, a business’s price changes by its trend, a seeded random movement within its volatility, and active story events. Total movement is capped between −95% and +200% per turn; shares remain between 0.01 and 10,000,000 GP. Dividends use the new share price. Trades use that campaign’s current price, with no fees, borrowing or short selling.
Turns advance only when the DM applies them. Previewing the same turn gives the same result. Each campaign has its own prices, accounts, holdings and events. Standard D&D treasure and currency values stay unchanged.
Campaigns are saved in this browser on this device. Export JSON backups before clearing browser data or changing devices. Imports create a separate campaign copy; they do not merge changes. Everyone using this browser profile can edit its campaigns. Online sharing and separate player permissions are not part of this version.


